Multiple temporal sample count in Movie render queue renders wrong image.

For some reason when i render my sequence using the movie render queue and have more then 1 temporal samples in the anti aliasing settings (and anti-aliasing method set to none) the camera is rendered wrong and it seems like its stuck somewhere.
this doesn’t happen when i do multiple spatial samples with only 1 temporal sample, it renders as excpected.
is this some limitation i missed with 5.1 and lumen etc.

Bro same issue here. I don’t understand what im doing wrong.

yeah i wish this was explained better, but the 1 temporal sample fixed it…

Bump. I have same problem

Edit: I think I found the solution at least for me… I was using mixamo animation in sequencer with my metahuman. The solution for me is just baking this imported animation to metahuman control rig.