Hi guys!
I have something a bit more advanced to ask about.
Basically, I have set up a Character class that spawns a shopping cart and attaches it to the Character. The game takes place inside of a grocery store. The shopping cart that is spawned is a AActor class.
The issue that I am having is that obviously a grocery store has more then one customer in it at a time so I have multiple Customer Character classes that need to spawn the same Shopping Cart class.
When the first customer spawns a shopping cart it works perfectly fine but the game crashes as soon as a Second customer spawns one. I should also mention that the Customers are all derived extended blueprints from the same Customer class as well.
I am thinking that some how I need to differentiate the different spawned Shopping Carts to keep the editor from getting confused.
All of this is being done in C++.
Does this all make sense so far?
I believe that the issue is entirely with just my Customer Character class so that is all the code that I am going to post.
I am providing all the code but I am going to identify the relevant code in both the .h and CPP with commenting like this:
//*********************************//
//***********RELAVENT CODE IS HERE!!!//
The code will be here
////
////
The Customer Class is called Customer_T1. Oh and if it is relavent at all, the spawning is iniated by accessing SpawnCartFunction() through the extended blueprint.
I attached my CPP and .h in a zip file.
Any help is greatly appreciated. Thank you.