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Multiple skylight actors in a level?

Hello everyone, Can we have two skylight actors add up their lighting in a level? We could have one providing light from a .HDR map and the other from the captured scene for some extra rich bounce lighting colors.
I tried this but they cancel the other one out and don’t add up. :frowning:
Is there any way we can have light from two skylight actors?

As far as I know only one skylight can affect a surface. However, there are other ways to achieve the described effect.

  • You could place the HDR on a large sphere around the environment, this way it will be captured by the main skylight.
  • If you don’t want it visible in the environment you could add the HDR as the ambient cubemap to your post process.

Got this error when there was another skydome in a blueprint-loaded, and hidden, sub-level. Seems lights get built even if hidden. In any case, seems like a bad idea to have multiple skydomes (which include a skylight) and just delete the duplicate.