Multiple Pontoon on Buoyancy not working

I ran into the same issue as you. For some reason on later unreal updates the sockets are not working right. If i add manual locations to the component it works but when i go to use sockets it breaks, not 100% sure why as i don’t really want to dig into the C++ of it.

For anyone who may see this in the future and has the some problem. if you want an easy way to visualize the pontoon locations

  1. In construction script Get ‘Buoyancy Comp’->‘Buoyancy Data’->Break Data
  2. For each Pontoon in the data
  3. Add Arrow Component( You can also do this manually but it takes a couple extra steps to set their locations.)
  4. for each loop.array element-> break spherical pontoon
  5. Plug the break spherical pontoon.RelativeLocation into the arrow transform location

now all your pontoons will update with arrows as locations as you move them! Cheers.