I have a number of separate particle systems that intertwine that have issues with depth-sorting. The systems seem to “flick” between depths in what looks like a sort of Z-fighting, even though the individual particles are at separate depths.
I have the sort mode on all the systems set to “Distance to View.” Has anyone else experienced this or have any idea how I might fix it?
Setting the Blend Mode to Additive works for the most part in this particular case, but I’m wondering if there’s a way to avoid the sorting issues with the Blend Mode set to Translucent.
Thanks for your help! Let me know if there’s any other questions about my setup.