A side-question comes to mind - as on image 2 and 3 on the left, we can see the wood and crazy black and blue material (we don’t see the blue) are all stretched up on the mesh, only having like an inch of the material pulled over the 2 meters wall.
I guess it’s some scaling bullcrap matter, but isn’t there an option inside UE4 where I can define this stretching of the material?