Multiple Lighting Scenarios with Skylight bake incorrectly

Thanks for your reply and you could be right though here it is mentioned that you shouldn’t need to.

Also Unreal does go through the process of separately running bakes for each scenario so it seems like it is “supported” somewhat.

Additionally it’s only the Skylight contribution that gets messed up directional lights don’t seem to get confused. I can even put a cube in a single lighting scenario and only that scenario bakes shadows for the cube.