(as seen in the video and screenshots)
Stationary lights are creating weird shadows and lightmaps, and dynamic lights are getting brighter(?) and weirder over distance.
But its not happening in High-Res Screenshot mode.
https://i.hizliresim.com/uEpGMl.png
I tried tweaking settings of lights but I couldn’t achive anything.
Thanks! Looks like LODs are causing this. But how can I increase LOD distance for multiple static meshes? Should I increase screen sizes of’em individually? Isn’t there a batch way?