Summary
Lighting is banding on flat surfaces, casting non-existent shadows, breaking world-aligned surfaces.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create world aligned material. Apply to mesh. Create scene graph entity, along with rectangle lights. Spawn scene graph entities via verse.
Expected Result
The meshes should light normally, typically with soft edge shadows and smooth gradients.
Observed Result
Distinct banding. Hard edges. Dark shadows. Weird effects on certain walls with world-aligned materials.
Platform(s)
PS5
Island Code
3765 0924 1779
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Additional Notes
These bugs weren’t happening before the latest update. These bugs don’t appear in PC. They also don’t appear when emulating Gen9 console in the UEFN editor.



