multiple lighting issues on PS5

Summary

Lighting is banding on flat surfaces, casting non-existent shadows, breaking world-aligned surfaces.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create world aligned material. Apply to mesh. Create scene graph entity, along with rectangle lights. Spawn scene graph entities via verse.

Expected Result

The meshes should light normally, typically with soft edge shadows and smooth gradients.

Observed Result

Distinct banding. Hard edges. Dark shadows. Weird effects on certain walls with world-aligned materials.

Platform(s)

PS5

Island Code

3765 0924 1779

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Additional Notes

These bugs weren’t happening before the latest update. These bugs don’t appear in PC. They also don’t appear when emulating Gen9 console in the UEFN editor.

Just a follow up, after an afternoon of testing:

  • this can be reproduced in UEFN by using the Gen8 preview
  • in a fresh file drop a basic cube and rectangle light
  • drop a day sequence device and disable all other light.
  • the banding occurs as you position the cube beneath the light

It’s not the mesh or the material. It doesn’t happen from point lights.