Multiple instances of the same material / texture - multiple times present in the VRAM?


if I have multiple meshes with the same material (with a texture sample in it) applied to it, is this texture sample also multiple times present in the VRAM? My situation is that I made a crowd with 20-50 human skeletal meshes. Some of them are duplicates, so it would be good if the textures they are sharing would be loaded only once into the VRAM.

Thank you,


The textures would only be loaded once in memory. Same with the actual mesh data for any meshes that are used multiple times