Hey guys,
I know that question is very common here but mine is a bit different.
I want to be able to have 2 input actions on the same button with different logic.
My left mouse button should move the character, and it has an input action of hold also.
I want to also have a double tap input trigger (which I’ve already created and verified his logic works) on the left mouse button also and also keep the trigger event.
Right now I have a input context which contains both the MoveTo action, and the DoubleTap action on the LMB.
Also in the PlayerController I have 2 different input action event to handle the logic seperatly.
But the problem is that the MoveTo trigger action consumes the double tap action which doesn’t even calls his input action event.
So I need to give the player the ability to walk with left mouse button and to do some stuff when he double tap the left mouse button.
By the way:
Is it possible to have another input action in the Right mouse button that when it triggers, it consumes the left mouse button action until the player releases the RMB ?
