multiple dna support for skeletal meshes

Hello, what would the suggested approach when tackling DNA file variation. Would you have a unique DNA per Skeletal Mesh asset?

We were wondering if one should separate DNA files per regions and then use a combination of DNA files when there is a full body asset vs a modular part of an character.

An example of a variation of DNA files for the same character would be Separate DNA file for Left and Right arm, Torso area, Legs (Left and Right)

This is question is related for the Rig Logic functionality, RBF, Twist/Swing.

Not referring to Blendshapes, Animated Maps or the Head.

Thank you,

Emil

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Hello! What you describe is a really interesting use case, unfortunately at the moment such separation into regions / different body parts is not really supported. We will take the idea into consideration for future development however and if such a path is going to be pursued, you will surely hear about it.

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