Hello, what would the suggested approach when tackling DNA file variation. Would you have a unique DNA per Skeletal Mesh asset?
We were wondering if one should separate DNA files per regions and then use a combination of DNA files when there is a full body asset vs a modular part of an character.
An example of a variation of DNA files for the same character would be Separate DNA file for Left and Right arm, Torso area, Legs (Left and Right)
This is question is related for the Rig Logic functionality, RBF, Twist/Swing.
Not referring to Blendshapes, Animated Maps or the Head.
Thank you,
Emil
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