Summary
I’ve been running into consistent issues with specific devices in a specific TMNT project.
The devices I’ve been having problems with are the Character Device, Collectible Device, Checkpoint Devices, TMNT Character Spawner, and the Guard Spawner.
Character Devices act like they’re placed in editor but don’t show up in playtest/game (memory is fine).
Some Collectible Devices pick up perfectly fine but a lot of them pick up but don’t visually go away.
A lot of the Checkpoint Devices display a grey player in game (visible in game is off).
Some TMNT Character Spawners and Guard Spawners spawn invisible enemies that have collision.
There is a specific area of the project where most of these devices work fine but everywhere else they’re bugged. I’ve tried replacing the devices, restarting my pc, changing all kinds of device settings, testing with streaming on/off, and using the team feature to test the project on another PC.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Create a TMNT project from the Dimension X template.
- Place a good amount of assets, Character Devices, Collectible Devices, Checkpoint Devices, TMNT Character Spawners, and the Guard Spawners separated throughout the world.
- If it’s unreproducible using that method, test this specific project on a different PC.
Expected Result
The spawners should spawn visible/interactable enemies, the character devices should be interactable/visible, the checkpoints should be invisible, and the collectibles should play their default pick-up animation and disappear.
Observed Result
Some Collectible Devices that are picked up wont visually go away. Checkpoint Devices will display a grey player in game. Some TMNT Character Spawners and Guard Spawners will spawn invisible enemies that have collision.
Platform(s)
PC