Hello again! Here’s My setup and what I think is contributing… Possibly player play space?
Teams are not supposed to be auto switching mid game on respawning. (All players are respawbing onto a checkpoint device after teleported from pregame lobby)
Expexted result:
Spawn in game on team 3, choose team 1 or 2 using class selectors (switch to team) teleport to checkpoint and no longer spawn in pregame area. (This works well when I test it single player unpublished)
Observed Result:
Mid game player on team 1 or 2 dies and respawns on team 3 on checkpoint device. which is not a chosen team but only class selector event binded and assigned to mutator zone around join in game spawn pads.
Team colors on scoreboard show white (major Bug) when no team colors are set to white
Game devices set to team 1 and 2 separately for capturing bases are suddenly combined where each player is active on both teams 1, 2 , and possibly 3 ( 3 is the game start spawning class selector event binding to mutator on player entering zone before choosing team 1 or 2)
Cannot publish my game until fixed. I already published public and then unlisted it once I noticed the bug only occured on multiplayer intermittently.
I have two teams Team silver and Team Gold. This is showing Team silver and Team White. Barnacle bart team is gold, and team white is team 3, the spawn in team that players already changed from