I am trying to use the customizedUVs system in the material editor to make texture coordinate manipulation more efficient. However, if I want to use more than one customized UV set (as in the example at the bottom of this page: Customized UVs in Unreal Engine Materials | Unreal Engine 5.2 Documentation), ALL texture references use the first customized UV set and there seems to be no way to specify which customized UV set a given texture parameter should be using. The documentation does not provide a clear example. What am I missing?
HI zzoiyo -
The Customized UVs do work, they just do not preview in the Material Editor Nodes. There is a Feature Request in place to allow that to happen, but currently it does not.
Eric Ketchum
As your words, retry this work. I want to make FX using Particle system. So, this material is Particle system’s source. Within the Material Editor I did not see, as you said. But, do you apply the Material Particle System emerged from the way I want. thx:D
Applying a Customized UV as UE4 clear that the document can be optimized for mobile? Also there caveats to optimize? I want a lot of information related to the Particle System. Thanks for the answers to my questions, thank you!


