Multiple baked light setups on the same level

I have a level with world partition, data layers. Can i somehow bake two different light setups (let’s say, day and night) on the same level using data layers or something? Or do i have to create 2 separate levels for that? If it is not possible, is something like that planned?

Edit: learned about Precomputed Lighting Scenarios feature in UE4, but can not find this in UE5

Did you ever get an answer for this? I’m wondering this also.

I haven’t. Would like to know as well.
Precomputed Lighting Scenarios is a necessary feature when not using Lumen.

And even if you are aiming for next-gen with dynamic gi, you still need to turn off Lumen for low-end machines, mobile etc.

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You got it to work? I was thinking of using level blueprints to bake each map and put it there individually in data layers.

I guess they are working on it now