Multiple AI movement / Navmesh

I was looking for this as well and here’s what I found in UE4 forums: you can define more nav agents in project settings. Every nav agent has properties like radius, so navmesh for vehicles will cover only places where big vehicle fits. For every agent new mesh will be generated. You can then toggle nav mesh drawing with command ‘cyclenavdrawn’
Here is the link Nav mesh and ai.

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