Multiplayer world orgin rebasing dosent work if you travle to far out

so I’m making a large solar system and the planets are really big and far apart but if the players travel to far out all other players become invisible to the client here is a video showing the problem UE4 multiplayer world re basing problems - YouTube

what the client sees when teliporting now i did change it to a platforme in this clip Ue4 client multiplayer origin re basing - YouTube