Multiplayer VR- client lag

I have a VR multiplayer game setup and running on STEAM. Ive tested with 3 players so far and all good. I do notice that the clients have a bit of lag/steppyness (technical term). Sometimes it smooth though.

Ive seen some threads about increasing network bandwidth, has anyone found a good number to help the lag?

To answer my question, increasing network bandwidth helped to speed things up. Also interploating the position tracking made it feel very smooth.

What do you mean by interploating the position tracking and how do you do this?

When client receives the data, they interpolate between the last known location to the new one. The MotionController components from the VR Expansion Plugin has it built in!