The question is about replication. I have a problem in which one character (driver) must carry another (passenger). Of course, on the passenger’s client, the driver has a big jitter, and the passenger has a big jitter on the driver’s client.
In this case, the passenger must walk by car.
I tried to implement CARY as:
- attach passenger to driver
- copy velocity driver to passenger on
server tick - copy location driver to
passenger on server tick
But jitter stiil exists
How can I solve this problem?