Multiplayer: Unable to play Force Feedback on clients

I am trying to ‘Play Client ForceFeedback’ on client. The first image shows the function from the controller class. The Second image shows how the function is called from the pawn (this function is executed on the server). the last 2 images are the print outputs displaying that I am indeed receiving different controllers and that forcefeedback are enabled. This works on the server, but on the client window it does not. Currently I am testing in 2 PIE windows. Thanks for any help in advance.

133197-callforce.png

133198-controller0.png

133199-controller1.png

Hey Brahzoo,

I’m also working on getting Force Feedback to replicate correctly right now. The first thing I see you are doing incorrectly has to do with the “Client Play Force Feedback” node. The Target isn’t self, it receives a ‘Player Controller Object Reference’. Right-click the graph and use ‘Get Player Controller’ and connect that output to the Target. Let me know where that gets you.

Good Luck

Same problem ! (each pawns have a idplayer variable diferent (0 for the first and 1 for the second) !)

good work on both controler when the feedbacks isn’t at same time but when the both controlers need feedback at same time, juste one of them rumble and don’t stop themself …

(sorry but my english is very bad … i’m french XD)