Hey Folks,
iam getting a bit crazy. The Problem iam talking about is in 4.7, 4.8, 4.9. Iam not sure what the Problem is, but
in the Multiplayer Shootout, and also in my Game (similiar way) i still get the Message “Error: Connection Lost” for the Client.
Twitch Youtube MP Shootout:
first of all i checked Forum and Answershub, but it wasn’t really helpful right now. I collected some of the Questions.
Right now iam a bit confused, cause i can’t really surround the problem. Anyway
On my Game i figured out, it could be something with travelling. Cause i can join a Session in PIE and in a Packaged Game on Lan (internet doesn’t really work now).
On My Game (different then MP Shootout) i made a Session Map and Menu + a Session GameMode. In the beginning i used the standart GameMode with the same result. But i think its better to have an own Session GameMode in this case (not 100% sure). Anyway
As soon as i start the game from Server Side (Load Map) the Client gets kicked out.
When the Client goes back to Find Session, i find the Session with 2 Players (Server + Ghost) and can also Join in and then i can play the Games with the real 2 Players (Server+Client and Ghost is somewhere). So connecting, destroy session etc. works fine, expect the travelling i think. someone any ideas? cause in the MP-Shootout, you do not really travel, cause session starts as soon client connect. so the problem isn’t really relevant there.
would be great if someone could help me and the others, who have similiar problem.
ps: in some thread (did not found it agai), someone talks about player controller and travelling. Maybe it helps someone could explain, why there is a ghost player on the server, after the game get started and client got kicked out.
i also can make some pictures, but at all its the same way like in the video or in MP-Shootout Example. Online Subsystem is Null btw.
greetz.