Multiplayer Specific Player Spawnpoints

Hi everyone who reads this,

So I’ve been trying to get this issue to work for a two days now, but I can’t seem to get it right.
I’ve followed the Unreal Engine tutorial on creating a multiplayer game with steam and it’s all working correctly, except for the fact that it is using a random spawn point in range to spawn the players.

I have been through my fair share of videos and forums and I found one similar problem, but in the end it didnt get get a solution.

From my lobby menu, I have players select one out of eight characters and then when the host starts the lobby, they’ll be spawned in a gameplay session where they should be assigned their correct spawn.

My setup is as followed.

An example for what I want to achieve in a session with 2 players:

The host, Player 1 gets assigned the spawnpoint with the tag “Player 1 start”

The client, Player 2 gets assigned the spawnpoint with the tag “Player 2 start”

I’ve tried combining the blueprint below with mine, but I couldn’t get it to work. Any help would be much appreciated.


Update: After testing more stuff, I think I found the solution.

This seems to do the job : )