Multiplayer setup for coop game without movement replication

It’s the same problem. The server updates the client but the client doesn’t do anything! What am I doing wrong? Maybe it’s a problem with the* **(if owning client) ***thing?

On the second image you can see the blueprint and the repnotify variable/function and on the first image you see my the server and the client viewport (just a quick reminder: they are on different locations because the movement replication is deactivated)