Multiplayer SetActorRotation

Im trying to create a multiplayer topdown shooter game. Im currently working on the mechanic that the player character always looks at the mouse position, i calculated the mouse position with ConvertMouseToWorldSpace and other functions. Now im trying to figure out how to make my character look at my mouse position so that other players also see what my controlled player does.

I tried it by using SetActorRotation both locally and per server event, but it only rotates every player character on the Client i control, the other clients see no rotation on any player char.

On the client you’ll need to reference the controller and set Control Rotation.

Control Rotation is already replicated to the server.

it magically worked with your solution without seeing your reply haha

do you perhaps know of a bug where Montage Notifies only work in standalone mode but not in client mode

No I do not. They work for me fine.