How can i send Texture2D from Client to Server ? and after share with all clients ?
It’s not a dynamic material with simple variables but a picture that player take with his camera.
Trying to do that with blueprint
I am gathering lot of threads to this global post.
Thank you !
Did you figure it out? I am trying to send the texture generated by SceneCaptureComponent from one instance of ue4 to another continuously so it can act like a security camera.