[Multiplayer] Send Texture2D through network

Hi,

How can i send Texture2D from Client to Server ? and after share with all clients ?
It’s not a dynamic material with simple variables but a picture that player take with his camera.

Trying to do that with blueprint :slight_smile:

I am gathering lot of threads to this global post.
Thank you !

up please !

Maybe you can use the Download Image node, but you need a image server first, when client 1 upload image, the image server saves the picture and create a url to it, when client 2 request it , the client get the url, and through the Download Image node finally get the texture.
see: Filesystem, user can upload image to the game? - Programming & Scripting - Epic Developer Community Forums

Did you figure it out? I am trying to send the texture generated by SceneCaptureComponent from one instance of ue4 to another continuously so it can act like a security camera.