Multiplayer. Possessed pawns have copies on client


I’m trying to use dedicated server.
So when client connects i’m spawning actor and then possessing it.
Problem that all possessed actors have copies on new joined client (servers dont have copies).
When “player 2” joins, he sees that there is two “player1” ins same spot.
Any ideas ???

In the advanced settings i unchecked “Use single process”. And now i dont have clones.
But i dont realize why clones was spawning before :frowning: