Hello people,This is a strange one!
I have two players on a server and they both have particle emitters attached to them which are replicated.
They spawn next to each other, but so the server or client can see each other.
When the server moves into the clients camera view, the client doesn’t see the servers particles. The same with the client moving into the servers view- the server doesn’t see the clients particles.
It’s only when the server looks at the client, the particle system all of a sudden works as expected and begins to follow the client.
Same with the client- he has to look at the server directly before the servers position is really updated…
Why?
Thanks for any input.