Hello, I have been trying to understand how this all work. It’s the first time I encounter this issue, and the first time i’m really touching Culling-related things.
Basically, I have 2 players in a very large map, that they explore and fight in it, problem, the players can’t see each others if they are a bit too far from each others.
An other issue occured that, in the game, there is the possibility to Ping the position of the other player, however, the ping isn’t shown for the player that would benefit from it if the player is too far away (aka the Player that activated the Ping) (and it’s about the same distance that the other player dissapear as well)
Does someone have an idea on how it might be fixed ? Oh and it’s on Unreal Engine 5.4.