Epic Developer Community Forums
Multiplayer Platform
Development
Programming & Scripting
Multiplayer & Networking
Multiplayer
,
multicast
,
unreal-engine
,
Server
,
question
Jaco001
(Jaco001)
September 1, 2021, 6:48pm
2
Set ServerOverlat and ServerEndOverlap as ‘run on serwer’. With multicast some clients aren’t ‘servers’ so event not start and you just ask for trouble.
Set Box as child of static mesh (it helps with staying at platform)
GL
show post in topic