Multiplayer Platform

Hello everyone

Let me be as detailed and direct as possible, so forgive me for the rigid question method.

  1. I want a player to stand on a trigger box to activate a platform that raise from below.
  2. Once the player is standing on the trigger box the platform raises and the player controller is stored on the server (Image 1) but the animation of the platform is done on multicast (image 2) so they both see the platform raise and lower (if he leaves the platform)
  3. That allows the other player to jump on the platform and move on across the obstacle.

In the images you can see how I run the overlap on the server and run the animation on the multicast to share it between players. But the problem is that when I set the overlap to server, it does indeed store the name of the player controller in the player controller variable, but then it does not run the multicast.

Why does the multicast not work when I run the overlap on server?

  1. Set ServerOverlat and ServerEndOverlap as ‘run on serwer’. With multicast some clients aren’t ‘servers’ so event not start and you just ask for trouble.
  2. Set Box as child of static mesh (it helps with staying at platform)

GL