Multiplayer physics sync issues


As you can see in the video both actors have different positions. I have “replicate movement” on for the actor but it’s still not working. Is there something else I have to do/check?

You need to give the position to all clients and not let the client impact the physics movement.

Have a look at this answer.

So this isn’t done for you in replication? I’m not trying to add an impluse to the object; I just want it to be affected to gravity. How would I multicast gravity to an object if the object is already supposed to be affected by it?