I would like to know the best practices when it comes to creating a Multiplayer Game using Blueprints.
What should I avoid, what would cost performance and latency issues, what would affect the least/most amount of bandwidth when playing over a network?
From what I have read (I may be wrong) **Multicasts **costs more than using **‘Replicated Variables’ **and should be limited. But what about having 30-50 Replicated Variables, would that be worse?
For e.g. if I had a player ‘block animation’ - should I use a **‘Run on Server’ **with a ‘replicated variable’ to play this Animation from a Animgraph in the Animation Blueprint or
would it be better to use a **Multicast **to play the Animation Montage? Both would give the same result and everyone playing would be able to see it. But which is less costly?
If anyone could give me any do’s and don’ts, and anything else I could do to avoid **cost in performance **when it comes to Creating a Multiplayer Game?
Any advice would be appreciated.