When I execute two instances, the server instance creates the pawn and I can control it, but when is the turn of the client, the server doesnt spawn a pawn and I caalt textnt play with the client, I only see the skybox.
Make sure your pawns are properly Replicated by making sure the “Replicates” checkbox is checked off under the Pawns “Class Settings”.
Then try this setup for your blueprint and see if this helps. Haven’t had the time to test it as I’d need to reconstruct your whole blueprint to properly test it, but it should work.