Hey, I have made a parkour system and I want to make it compatible with multiplayer. Is there a way of just choosing the multiplayer(client) character blueprint ? Or something simple like that please. I have tried to make all my variables Replicated, but no result Please help me.
What issues are you currently having? What isn’t replicating?
Thanks for the reply My issue : Client don’t replicate movements(up,down, grab, ect…) and it don’t replicate animations for the server or other clients.
have you double checked that replicate is checked on everything?
In Replication, when I select replicated, do I have to choose the replication condition ? If yes what Replication condition should I select please.
Every thing is replicated, but it don’t work