Multiplayer Network

Are your characters set to replicate? In the characters details panel go to the Replication sub menu and check replicates movement,replicates, and net load on client.

192099-replication.png

let me know if that helps or not

After a long struggle yesterday, I figured it out and yes I didn’t know about the replication process. I’m using the Twinstick shooter template and found that the replication didn’t work so well with the twinstick shooter but found ways to work around it. Although I still find that there are a few issues when working with replication, one minute something works the next it doesn’t? But I am going to set out to rework the blueprints again today hopefully I will have more success!

Hi there, I’m having an issue with me hosting, when testing my multiplayer with two player, it seems like the host can see any changes in the game but if the host moves then the others connected can see the host move? For instance I start two players right next to each other on the right the host and on the left the client. When the client moves to the right the host sees no change in the clients position but if the host moves left the client can both see the host and collide with the hosts players but if you return to the hosts screen the client is still exactly in the same place. If i add an extra player both clients see the change in the game but the host sees none? You must excuse me I’m quite new to blueprints, I’ve used exactly the same blueprints for all the players?

Please help…