Got a huge project where a host will set up a server and players can enter the server.
The problem i am currently facing is that when other people enters this server. The players and the hosts username, will appear on all.
Example: a student types in his username and joins the server, his name appears over all other players in the lobby.
The same goes for the host and other players, how can i fix this?
I have looked through the playercontroller, the widget thats above the players head and the pawn thats spawning when players are joining.
I have a lot of different code, so would be hard to showcase all, but would appreciate any help on where the potential error is, i might suspect that the username they are typing, is not sent to the server, but is only stored locally. So the only name the player will see, is the only named stored locally which is their own…
Store the name in Player State.
The title suggests that there is a visual issue with the names. Given this, could it be something goofy in that the text above the player is facing backwards instead of forwards or the front of the characters? Rotated 180 from the front of the character???
The other issue I read about is that when a user joins… …their name is shown on all other users but that of the user who joined. Yes? How are you displaying the user’s name? Is there a single render text above the user and you are setting the text (or) are you spawning a render text when each new user connects to the game? Maybe show the issue as it is appearing in game?