Hi, i have the problem with movement animaitons when i turn on 2 or more clients(multiplayer)
bc when im walking forward everything is working but when i walk in other ways my animation is glitching.
Heres the video —> Multiplayer movement issue - YouTube
Pls help its really important to me;//
Do you use a blendspace ?
Please show how you did this
I doubt this issue has much to do with your animation blueprint and blendspace. It appeared on the video to be working properly on presumably the server/host client and looking fuzzy on the client.
I would say that it has more to do with how you are calling the rpc. It appears there may be no client side prediction and the stuttering is the latency from the client awaiting the inputs directly from the server.
Make sure you have network emulation disabled on your editor preferences to rule that out first. Without looking at your code that has the input logic I would say you may need to make another custom event exactly like your rpc multicast.
The only difference is to run it on owning client and call it directly in front of or right behind where you call the server event. This way the client will know what’s happening before the server issues it’s updates and it should smooth it out.
thx for response
I have network emulation disabled and sorry for being noob but what means rpc?
OK i solved that for everyone who have this problem only need to make Client Fixed FPS in editor preference