Yes, it uses traces. Weapons need to set up first to be working (there is a specific Blueprint class for weapons). Weapon swapping is not implemented at the moment, however, adding it shouldn’t be too much of a hassle.
Yes, it uses traces. Weapons need to set up first to be working (there is a specific Blueprint class for weapons). Weapon swapping is not implemented at the moment, however, adding it shouldn’t be too much of a hassle.