Multiplayer Melee Combat

EDIT2:NVM I solved it! On the upside I got a lot more knowhow poking around your blueprints! That will come in handy.

EDIT: That sounds awesome! Yes, parry that would open up the enemy for a riposte (set them in a vulnurable state akin to a temporary stun).

After diving in quite deep I was able to retarget both the animations and the animation blueprint along with the notifies etc and make the system almost work with my current testing character. However it would appear as if I’m missing some things, and I can’t quite figure out what they are. Just holler and ask for specific information and I’ll get it to you.
Currently neither enemies or the player does any damage to each other. The player can swing the sword. Enemies will just run up to the player character. It worked when I was also a “mannequin”. Maybe my setup method is flawed somewhere. Here are my errors: