Multiplayer Melee Combat

This melee combat is great i really love it… had to grab it early from gum. Got one question, cant figure this out… Im using execute function so its enabled… The way my project respawns, I didn’t need go to spectator mode so I just removed that… Then when you execute or fail to execute in that time frame it spawns the ragdolls and destroys the actor… Destroying the actor breaks my multiplayer project… since that is essentially how you logout in my project. Only change besides disabling spectator was removing the destroy actor with get owner targets… then i get have my player go hidden for rag doll death till they teleport to respawn location to go visible.

So now i can’t figure out when i execute someone i end up with two bodies one with a head, one without a head and a head rolling of course… when fail to execute, it correctly only drops one rag doll. So its mainly with execute.

Any idea why Im getting this… Also after I respawn I no longer create ragdolls on death…

Any Help be great… trying to go over every part of corecombat system…

Thanks

Main change made besides spectator removal
(http://oi66.tinypic.com/25p0a2w.jpg)

and my respawn
http://oi64.tinypic.com/10fuv48.jpg