I am a little confused and need some help with a lobby menu I have that uses advance sessions for steam.
My game current has a (bedroom map) where the player spawns in when he first loads the game he can access a computer which allows him to host/join a game if the player chooses to host he loads the (Bedroom Multiplayer map)
with a different gamemode and player controller.
The problem I am having is when a player decides to join a game he will connect to the other player on the bedroom multiplayer map but he doesn’t get the new gamemode and new playercontroller I do not have seamless travel enabled.
iv tried also to print some text to the player after he connects but it doesn’t show the print text is called after he joins a session (nothing shows on success) even though he joins the session, iv tried print text in both gamemodes on eventtick just to see if it shows and it doesn’t.
I am just confused XD my ultimate question is: do I need to have multiple gamemodes and player controllers and if I do how can I get them to switch when the player joins a server
any information will be amazing I can provide screenshots and more information if needed