Multiplayer Join Blackscreen

Hey,

i got problem, that i get everytimes i start game second client gots blackscreen.

First i thought its because my KillerNetworkLan, but i did this:

Doesnt work, i tried on my second computer… doesnt work…

Nothing works for me :frowning:

i also tried MultiplayerShootout Project but same result.

Could someone help?

Sorry for my bad english <.<

Hi xSimpl3x,

Is this occurring when you try to Play in editor? It would be helpful to get your logs. In DefaultEngine.ini file (in Config folder for your project), add following and save:

[Core.Log]
LogNet=verbose
LogOnline=verbose

Then run through game again as normal and get us most recent logs. You can find logs in your project’s Saved\Logs folder. Thanks!

Yes, logs will definitely help. Also, can you run in -game mode, start a listen server, and do a manual connect with another clien t"open 127.0.0.1", and see if that also fails?

Sorry, couldn’t answer last weeks :confused:

I created Logs with MultiPlayerShootout Project.

Here Logs:

Thanks! Please also try John’s suggestion below and let us know if same thing happens.

doesn’t worked too :confused:

Thanks! I’m conferring with John and I’ll let you know as soon as I hear something.

Hi there, sorry to keep for logs, but is it possible to get a log of both server and client running in standalone mode (not running editor, but fire up a server and client on your own separately) when you also see this failure?

Hey xSimpl3x,

We haven’t heard back from you in a bit, so I’m resolving this post for now. If you’re still getting a black screen on your Client, please get logs John has requested above (from running outside editor) and attach them in a reply. Thanks!

If u assign new gamestate , just let new gamestate inhert “GameState” instead of GameStateBase , hope can help you : )