I’ve a problem with movement based on Set Location to a mesh. On client I can see that server is moving, but on the server client is’t moving at all.
Anyone can point me out the theory here? I’m little bit confused…
I’ve a problem with movement based on Set Location to a mesh. On client I can see that server is moving, but on the server client is’t moving at all.
Anyone can point me out the theory here? I’m little bit confused…