I’m working with Fog-of-War system for a multiplayer MOBA game, and the more i research this topic, the more i confused.
Read tons of articles already and watch tons of guides, but don’t like the result anyway.
I use this guide as a basis, and don’t like what i got: it barely can be adjusted to multiplayer and ends with a massive FPS drops.
So, i try to seek help here now.
I need to implement very simple feature, but with strong restrictions, i don’t need “terra incognita” map, which must be explored like in a RPG games, i need a normal vision around a pawns, and slightly darker area outside of their vision range zone, that’s all.
But strong restrictions is:
1st - system needs to be server-client oriented, to evade cheating at client side like “map-hack”,
2nd - it must have minimal impact to FPS, to keep it as high as possible.
Help me please with advices and guides, how to do it in blueprints.
Thank you.