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Multiplayer game with different logic for each player
Development
Programming & Scripting
Multiplayer & Networking
unreal-engine
,
Multiplayer
,
playercontroller
,
Gameplay
,
question
,
Blueprint
,
CPP
TheMunky
(TheMunky)
October 13, 2014, 4:27am
2
You would have to make multiple pawns and switch through them using the possess node in blueprints.
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