I’ve seen several local multiplayer games made by Unity which can achieve interaction between two players - one with headset on and another watching PC screen just like in non-VR games. They have different view point in the game.
Now that I wanna make a game with similar feature under UE, but I met with some problems:
- The window on PC screen always shows exactly what player can see in their headset if under single player mode. It may be pretty convenient if there’s some function to display image from another camera in game instead of from character’s view point.
- I may need two players derived from different class so they can behave in its own mode. If I wanna have two local players, I can only put two player starts in level and let the game spawn player automatically, which left both players from a same class.
- As I’m using Vive, I don’t know how to disable it in one of the clients, therefore both players may get affected when I rotate headset.
Is there any solution for this kind of game?