Multiplayer Fix


i need your help
I have this problem when I run it in Play as Client, I don’t know why

Are you loading any UI?
Do you recognize the gradient texture from any of your models/UI?

Hey there @MrMaftunbek1! Welcome to the community! Same question as Rev, but also do you use a Post processing material used anywhere in the project? Does the client get a player controller on spawn? Can you spawn as both client and server to be able to verify both get a pawn?

no, no UI is loading

2023-09-17 22-35-14.mkv (9.6 MB)

I would like to make my project fully multiplayer, but I have a problem

After hitting the play button, hit the eject button to the right. This will pause play and “eject” you from the PC/pawn. You can then move around your map freely just like you do in the editor.

What I suspect is happening is that your project does not understand how to handle a dedicated server setup. It’s either not giving you a pawn to control, or not spawning you at player start, or any combination of other things that can go wrong. At the very least, ejecting will let you move around and see where it placed you.

I would like you to see the whole problem

how to solve this problem

@gh0stfase1 @SupportiveEntity @Rev0verDrive

help me

In the world settings change the default pawn to none and then play. Report back.

I sent the github link of the project, the problem is with the pawn, can you fix it

the problem is with the pawn

@gh0stfase1 @SupportiveEntity @Rev0verDrive
Help me

When playing as a listen server, set the players to 2, does the second instance react the same as the standard client?