@qdelpeche You need to add a BP_CustomizationScreen actor to the world and reference it in the world settings. The world settings also have an array of cameras, where you can add a selection of cameras for the spawn screen background. For the mini map there is a Blueprint called BP_MiniMapRender. Place it in the level and adjust the settings, then you can take a screenshot, import it as a texture and reference it in the world settings. Variables like the mini map size and origin you can get from your mini map render blueprint.