Multiplayer Faction System

Multiplayer Faction System

I’m developing a multiplayer faction system utilizing a structure to store all faction-related information. This structure is located in a Blueprint Component attached to the Game State. The component manages the structure using a Map of Strings (Faction Names) to Structs (Faction Info).

Faction Creation

The faction creation process is working smoothly with the following setup:

Widget (Button) → Player Controller (Custom Event; Server-Replicated) → Game State (Custom Event; Multicast) → Create New Faction.

Adding Members to a Faction

I’m encountering issues with adding new members to a faction. Despite trying various approaches, I haven’t found a solution yet.

I’ve attached screenshots to illustrate my current setup. Any advice or guidance would be greatly appreciated.


Pretty straight forward

1 Like

Thank you for the assistance.

My mistake was not setting the Faction Struct after updating

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